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Old Jul 05, 2006, 08:02 AM // 08:02   #81
Worlds Hexiest Man
 
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Thanks for the support on the idea. I allmost.... allmost gave up my Phoenix tonight to get a White Tiger but decided to get tier 3 Preffered instead.

Any more to sign on this ?

And I dont think decresed pet xp is a good idea either. You did all the work with the pets you deserve them. You dont lose xp on your warrior everytime you use your monk or ele do you ? Or should you ? Didnt think so. Same feelings towards pets.
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Old Jul 05, 2006, 01:07 PM // 13:07   #82
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I agree, it would make being a Beast Master alot more appealing to me. I like my bear to much but would like to collect other pets.

I think it would add to the replay factor of the game, nothing else though.

aggree
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Old Jul 05, 2006, 01:22 PM // 13:22   #83
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/signed

that would just be plain awesome!
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Old Jul 05, 2006, 01:50 PM // 13:50   #84
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/signed

with a title:

beastmaster

if you collected and leveled, and hearty'd them all.
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Old Jul 05, 2006, 01:53 PM // 13:53   #85
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Quote:
Originally Posted by Terra Xin
Then you might as well add in a new game mechanic, after all, if you leave a particular pet in the cage for too long, it's gonna feel like you've rejected it^^.

Add in a new deplenishment in pet exp. Whenever you use one particular pet to fight alongside you, each time that pet gains exp, all of your pets in storage lose 1/5th of the exp gained by the pet in action (with at least 1 exp lost).
thats a cool idea, but 20% is far too much IMO.
The thing is it would really add up fast and the pet would be a level 1 in nearly no time if you do alot of fighting and such. Also I think it would work better if it was something over time, like say it loses X exp over time, or you have to pay whoever is watching over it/running the stable X/day.

there is alot that may have to be worked out but on the general pet stable idea:
/signed
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Old Jul 05, 2006, 03:35 PM // 15:35   #86
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Quote:
Originally Posted by broodijzer
/signed

with a title:

beastmaster

if you collected and leveled, and hearty'd them all.
i sedcond that.. would be a cool title to have
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Old Jul 05, 2006, 03:39 PM // 15:39   #87
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fantastic idea!

/signed
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Old Jul 05, 2006, 03:39 PM // 15:39   #88
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Damn yes!
I started playing Guild Wars when Factions came out, so my first pet was a Tiger. ATM, I'm a lot further in the game and there are a lot of cool pets out there, but I don't want to lose my lvl 20 Tiger.

/signed
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Old Jul 05, 2006, 03:45 PM // 15:45   #89
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/signed. Though I do not find the pets useful, due to no pet tool bar.
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Old Jul 05, 2006, 03:48 PM // 15:48   #90
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/signed

I gave up my Elder Black Widow for a lvl 15 Dire Tiger mainly because of this GuildWiki article.
Quote:
Pet Evolution Stats
Hearty: -15% damage, +60 health
Playful: -5% damage, +30 health
Elder: -0 damage, +0 health
Aggressive: +5% damage, -30 health
Dire: +15% damage, -60 health
It is commonly believed that the Elder pet has a damage bonus of +3; however, attempts to validate this have shown that the Elder does indeed do less damage than the Dire.
Why not release your pets that are not in use to roam the Guild Hall?
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Old Jul 06, 2006, 09:43 AM // 09:43   #91
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/signed (again?).

Maybe they should make charm animal similar to capture animal : you need to buy a new one if you want a new pet. But you can keep them and choose between those you have captured before to select one to put on your skill bar.

The skill selection list would have a charmed 'pet - name level X' list in there then.
Something like this :

charmed pet dire snow wolf - level 18
charmed pet hearty bear - level 20
...

and you can put only one on your skill bar.
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Old Jul 06, 2006, 11:25 PM // 23:25   #92
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/signed
Also /signed to the Pet capture idea, minus the loss of exp part one person suggested.

I personally want to keep my level 20 Lizard, also get a Warthog, a Phoenix when I finish factions, a Stalker, a Reef Lurker, a White Tiger, and a Lynx.
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Old Jul 08, 2006, 06:32 AM // 06:32   #93
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Quote:
Originally Posted by odly
/signed (again?).

Maybe they should make charm animal similar to capture animal : you need to buy a new one if you want a new pet. But you can keep them and choose between those you have captured before to select one to put on your skill bar.

The skill selection list would have a charmed 'pet - name level X' list in there then.
Something like this :

charmed pet dire snow wolf - level 18
charmed pet hearty bear - level 20
...

and you can put only one on your skill bar.
/signed to both this idea and the original idea of this thread
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Old Jul 08, 2006, 08:39 PM // 20:39   #94
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I want to re-sign. I have actually played GW less then normal because of the pet issue. I so want to be a Beastmaster.

/signed (again).

Maybe they can include a massive pet update in the next expansion pack. More pets, a stable to park pets and check stats, and a title system for pet fans.
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Old Sep 01, 2006, 09:27 AM // 09:27   #95
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/signed

Though i do think they should limit the number of pets you can have in your Guild Hall kennel.
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Old Sep 01, 2006, 09:39 AM // 09:39   #96
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/signed again
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Old Nov 11, 2006, 12:02 PM // 12:02   #97
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/signed
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Old Nov 11, 2006, 12:23 PM // 12:23   #98
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/signed
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Old Nov 11, 2006, 03:10 PM // 15:10   #99
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When my buddy was trying to decide which guild hall to buy we did a tour of the different halls. At that time, because we were just visiting, our weapons were visible and my pet Stalker was with us. It was very cool. It should be like that all the time.
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Old Nov 11, 2006, 03:26 PM // 15:26   #100
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/signed
that would be class
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